
I'm a Technical Artist working in the mobile game industry, focused on building tools that make artists’ lives easier. I develop DCC and standalone tools using Maya, Photoshop, Unity, MotionBuilder, and Excel VBA. I started my career as a 3D character modeler in Japan and Canada, then transitioned into web development and Technical Art after studying at BCIT Canada. I enjoy solving problems, improving workflows, and supporting artists in their day-to-day work. I'm not very talkative, but I’m friendly and easy to work with. Currently based in Japan, I'm looking for remote opportunities in the game industry.

I'm a Technical Artist working in the mobile game industry, focused on building tools that make artists’ lives easier. I develop DCC and standalone tools using Maya, Photoshop, Unity, MotionBuilder, and Excel VBA. I started my career as a 3D character modeler in Japan and Canada, then transitioned into web development and Technical Art after studying at BCIT Canada. I enjoy solving problems, improving workflows, and supporting artists in their day-to-day work. I'm not very talkative, but I’m friendly and easy to work with. Currently based in Japan, I'm looking for remote opportunities in the game industry.