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Technical Artist

Kinoshita

Japan

I'm a Technical Artist working in the mobile game industry, focused on building tools that make artists’ lives easier. I develop DCC and standalone tools using Maya, Photoshop, Unity, MotionBuilder, and Excel VBA. I started my career as a 3D character modeler in Japan and Canada, then transitioned into web development and Technical Art after studying at BCIT Canada. I enjoy solving problems, improving workflows, and supporting artists in their day-to-day work. I'm not very talkative, but I’m friendly and easy to work with. Currently based in Japan, I'm looking for remote opportunities in the game industry.

logo
polaroid
Avatar
Technical Artist

Kinoshita

Japan

I'm a Technical Artist working in the mobile game industry, focused on building tools that make artists’ lives easier. I develop DCC and standalone tools using Maya, Photoshop, Unity, MotionBuilder, and Excel VBA. I started my career as a 3D character modeler in Japan and Canada, then transitioned into web development and Technical Art after studying at BCIT Canada. I enjoy solving problems, improving workflows, and supporting artists in their day-to-day work. I'm not very talkative, but I’m friendly and easy to work with. Currently based in Japan, I'm looking for remote opportunities in the game industry.