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20260922_【株式会社ArtVoiceオーディオドラマ】 VTuberに転生したら無双だった件について ep01

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20260922_【株式会社ArtVoiceオーディオドラマ】 VTuberに転生したら無双だった件について ep01

I was responsible for everything other than the musical score. As a prerequisite, I am self-taught in 5.1ch headphone mixing using Audition 2012 as my DAW.*1 (The audio in the YouTube video is a 2ch audio source that has been Halo Downmixed.) Since the voice data from the voice actors was not recorded in a studio, I used the repair tools in iZotope RX 12 Advanced and SpectraLayers 13 for the dialogue editing. For the reverberant components characteristic of the resonance of the booth itself, I used Clarity Vx DeReverb. If there were still components that could not be removed, I removed them manually. For sibilance, I used McDSP SA-2, and for sound character enhancement, I used things such as Softube Harmonics. Almost all Ambient were recorded using a Zoom H3-VR in AmbiX and expanded to 5.0 channels. There was, of course, no Foley stage. Since I live in a rental apartment, I recorded at home whatever could be recorded there, while footsteps on soil were recorded at an outdoor park. For the SFX in this case, I used Tsugi Studio's GameSynth Tool and DSP series. For impact and swell sounds, I used UVI Meteor in Nuendo 15. I have used only a small amount of library material: several from BOOM Library and Marcel's ALL IN ONE SOUND LIBRARY BUNDLE, one from Sound Ideas, and one from AudioStock. *1 I checked the panning and rear-channel output conditions at Abbey Road Studio3.
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20251129_Audistory™#34 探偵は静かに語...
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20260922_【株式会社ArtVoiceオーディオドラマ】 VTuberに転生したら無双だった件について ep01

I was responsible for everything other than the musical score. As a prerequisite, I am self-taught in 5.1ch headphone mixing using Audition 2012 as my DAW.*1 (The audio in the YouTube video is a 2ch audio source that has been Halo Downmixed.) Since the voice data from the voice actors was not recorded in a studio, I used the repair tools in iZotope RX 12 Advanced and SpectraLayers 13 for the dialogue editing. For the reverberant components characteristic of the resonance of the booth itself, I used Clarity Vx DeReverb. If there were still components that could not be removed, I removed them manually. For sibilance, I used McDSP SA-2, and for sound character enhancement, I used things such as Softube Harmonics. Almost all Ambient were recorded using a Zoom H3-VR in AmbiX and expanded to 5.0 channels. There was, of course, no Foley stage. Since I live in a rental apartment, I recorded at home whatever could be recorded there, while footsteps on soil were recorded at an outdoor park. For the SFX in this case, I used Tsugi Studio's GameSynth Tool and DSP series. For impact and swell sounds, I used UVI Meteor in Nuendo 15. I have used only a small amount of library material: several from BOOM Library and Marcel's ALL IN ONE SOUND LIBRARY BUNDLE, one from Sound Ideas, and one from AudioStock. *1 I checked the panning and rear-channel output conditions at Abbey Road Studio3.
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砿優宇 Aragane Yuuの他の作品
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砿 優宇(Aragane Yuu) Voise Sample
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20251129_Audistory™#34 探偵は静かに語...
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